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| NVIDIA Photorealistic Rendering Technology Demo At SIGGRAPH 2011 Posted: 10 Aug 2011 09:52 AM PDT SIGGRAPH has traditionally been the conference at which NVIDIA's Advanced Rendering Center's innovations have been announced, and this year is no exception. We're proud to be showing Autodesk's upcoming 3ds Max 2012 Subscription Release with ActiveShade iray at SIGGRAPH 2011. Of the many 3ds Max artists adopting iray, quite a few have voiced the desire for an interactive solution to reduce their design turnaround time. They recognize that iray is inherently suited to interactive editing, since it progressively shows full global illumination results over the entire image. Now, the good news – attendees at the SIGGRAPH 2011 conference will have the opportunity to see a preview of interactive iray in 3ds Max. This preview is not just a technology demonstration, but a preview of new functionality coming in the Autodesk 3ds Max 2012 Subscription Advantage Pack later this fall (see Autodesk for ship dates). Check out this video of our demo from our booth on the show floor: So, in the near future, 3ds Max subscribers will be able to interactively edit their scenes while iray renders live in the 3ds Max ActiveShade viewport. They will be able to edit geometry; add, delete and move objects; create, position and orient lights; and edit materials and light characteristics – all while watching the scene render with full global illumination and no compromises. Even better, the image shown developing in the ActiveShade viewport is exactly the same as what they will get in the iray final-frame production renderer in 3ds Max, not just a limited preview of it. To take things even further, "Project Maximus"-based workstations will allow 3ds Max to run with full viewport interactivity, while accelerating iray rendering on one or more attached GPUs. SIGGRAPH 2011 will also provide attendees an opportunity to see where photorealistic rendering may be heading in the future. Last year, at SIGGRAPH 2010, we demonstrated a technology preview of iray rendering in the cloud, utilizing large-scale, on-demand GPU resources to accelerate photorealistic production rendering, as well as live design reviews via the web. This year we will be showing off this capability as part of a 3ds Max workflow, allowing any Max seat to render like a supercomputer by leveraging an Amazon cloud cluster of dual-GPU machines. Anyone interested in physically-based interactive rendering in Design and DCC should stop by the NVIDIA booth (#453) or the Autodesk booth theater to see how the combination of iray rendering, 3ds Max and NVIDIA GPU technology revolutionize the way you produce photorealistic scenes. |
| Hands-on with the Tegra-Powered Samsung Galaxy R Android Super Phone Posted: 10 Aug 2011 06:00 AM PDT Samsung's Galaxy smartphone family just got a little bit bigger with the upcoming Samsung Galaxy R. Let's take a quick hands-on look at this new Tegra 2-powered super phone.
With Android 2.3 "Gingerbread" OS on deck, the Galaxy R takes advantage of all the latest Android features right out of the box. That means you get access to Google Music beta, the new Android Market, snazzy 3D effects in Google Maps, and the subtle-yet-significant text selection tool (seriously, it makes a huge difference when fixing typos). And, when you want to get your game on, the Tegra Zone app serves up a collection of Android games that NVIDIA has helped optimize for the Tegra 2 chip. Watch the quick hands-on tour of the Galaxy R below. |
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