Friday, 21 May 2010

nTersect

nTersect


First Hands On Review of Blu-ray 3D for PC Technology

Posted: 21 May 2010 09:30 AM PDT

In case you missed it, Tom's Hardware published the first official hands on review of Blu-ray 3D technology for PCs. This technology is brand new and will be available very soon (stay tuned to the blog for updates). Don Woligroski from Tom's gives you a sneak peak at how this new technology plays out. But, Woligroski didn't want you to just take his word for it, he also invited 5 man-on-the-street guests from very different backgrounds (including his 7 year old son) to come try it out for themselves - you can check out excerpts from their feedback below, it's pretty impressive. Click here to read the full story.

"No matter how you slice it, there appears to be only a single viable full-resolution Blu-ray 3D option for the PC at this time: Nvidia's 3D Vision solution with 120 Hz LCD screens" – Don Woligroski, Tom's Hardware

"I 100% preferred the Blu-ray 3D version over the 2D version of Monsters vs Aliens 3D that I have previously seen. 3D is ideal for this particular movie. The 120 Hz glasses didn't make my eyes hurt; you couldn't tell it was even blinking. I never experienced a headache. It was very clear and crisp. 3D made the movie that much better. I found that the glasses were fine for comfort." - Scotland Baxter, Age: 16, Occupation: Student

"I thought the 3D Blu-ray of Monsters vs Aliens 3D had a better 3D effect than Avatar did in the theater. The shrapnel, water, explosions--all of the details seemed much better. I think Blu-ray 3D is superior to what the movie theaters offer. It's clearer and nicer, despite the smaller screen."  - Mark Miller, Age: 26, Occupation: Welder

CUDA is Supercharging Consumer Applications

Posted: 20 May 2010 04:18 PM PDT

With the growing popularity of digital photos and video, consumers need faster ways of editing and sharing their visual content. For this week's NVIDIA in a Minute we met with general manager Michael Steele to learn how CUDA is addressing that need by accelerating a growing list of visual applications.  Bonus: Steele tells you how you can get a free copy of vReveal, to quickly clean up your video.

GPU Technology Conference - Speakers and Call for Submissions

Posted: 20 May 2010 01:29 PM PDT

We're well into planning for this year's GPU Technology Conference (GTC) at the San Jose Convention Center Sept. 20-23, 2010. In fact, we just announced the initial list of speakers, presentation topics and tutorials. We're still accepting submissions and reviewing proposals for the conference, so if you're a GPU researcher or developer with an interesting topic, we'd love to hear from you. The call for submissions deadline is June 1st, and we're reviewing great proposals every day so make sure you send in your submission before the deadline.

Here's a list of some of the topics we'll be covering at the event:

  • Cloud Computing
  • Computer Vision
  • Flash, HTML 5, WebGL
  • High Performance Computing / Supercomputing
  • Life Sciences
  • Medical Imaging
  • Raytracing and Hybrid Rendering
  • Stereoscopic 3D
  • Visual Effects in Film and Broadcast

If you're not familiar with GTC or didn't have a chance to attend last year, it's a conference dedicated to computation and graphics with the GPU, across a broad range of industries. GTC 2009 featured over 130 hours of technical sessions, tutorials, panels, and moderated roundtables with thought-leaders from a wide range of fields. You can still check out last year's NVIDIA Research Summit posters, as well presenters' talks and recordings on our GTC 2009 Archives page.

GTC sessions are broken into three summits with unique content for startups, developers and researchers:

  • Emerging Companies Summit: A showcase for innovative startups to demonstrate products and network with VC's and other investors.
  • GPU Developers Summit: Sessions, tutorials, and presentations for developers, engineers, and scientists.
  • NVIDIA Research Summit: A unique opportunity for students, professors, and researchers working on GPU-related technologies to present their findings and collaborate.

For those folks who want to get up to speed on key GPU technologies, including programming languages and APIs, we're hosting pre-conference tutorials the day before the GTC begins. The tutorial topics will include:

  • Languages, APIs and Development Tools for GPU Computing
  • C/C++ on the GPU
  • DirectCompute
  • DirectX 11
  • OpenGL
  • OpenCL
  • Stereoscopic 3D
  • NVIDIA Parallel Nsight for Microsoft Visual Studio
If you have any questions about GTC 2010 just drop me a note in the comments below. Looking forward to seeing you in September.

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