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- First Hands On Review of Blu-ray 3D for PC Technology
- CUDA is Supercharging Consumer Applications
- GPU Technology Conference - Speakers and Call for Submissions
First Hands On Review of Blu-ray 3D for PC Technology Posted: 21 May 2010 09:30 AM PDT In case you missed it, Tom's Hardware published the first official hands on review of Blu-ray 3D technology for PCs. This technology is brand new and will be available very soon (stay tuned to the blog for updates). Don Woligroski from Tom's gives you a sneak peak at how this new technology plays out. But, Woligroski didn't want you to just take his word for it, he also invited 5 man-on-the-street guests from very different backgrounds (including his 7 year old son) to come try it out for themselves - you can check out excerpts from their feedback below, it's pretty impressive. Click here to read the full story.
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CUDA is Supercharging Consumer Applications Posted: 20 May 2010 04:18 PM PDT With the growing popularity of digital photos and video, consumers need faster ways of editing and sharing their visual content. For this week's NVIDIA in a Minute we met with general manager Michael Steele to learn how CUDA is addressing that need by accelerating a growing list of visual applications. Bonus: Steele tells you how you can get a free copy of vReveal, to quickly clean up your video. |
GPU Technology Conference - Speakers and Call for Submissions Posted: 20 May 2010 01:29 PM PDT We're well into planning for this year's GPU Technology Conference (GTC) at the San Jose Convention Center Sept. 20-23, 2010. In fact, we just announced the initial list of speakers, presentation topics and tutorials. We're still accepting submissions and reviewing proposals for the conference, so if you're a GPU researcher or developer with an interesting topic, we'd love to hear from you. The call for submissions deadline is June 1st, and we're reviewing great proposals every day so make sure you send in your submission before the deadline.
Here's a list of some of the topics we'll be covering at the event:
If you're not familiar with GTC or didn't have a chance to attend last year, it's a conference dedicated to computation and graphics with the GPU, across a broad range of industries. GTC 2009 featured over 130 hours of technical sessions, tutorials, panels, and moderated roundtables with thought-leaders from a wide range of fields. You can still check out last year's NVIDIA Research Summit posters, as well presenters' talks and recordings on our GTC 2009 Archives page. GTC sessions are broken into three summits with unique content for startups, developers and researchers:
For those folks who want to get up to speed on key GPU technologies, including programming languages and APIs, we're hosting pre-conference tutorials the day before the GTC begins. The tutorial topics will include:
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