Tuesday, 27 July 2010

nTersect

nTersect


3D Vision Pro Driving A New Dimension In Professional Environments

Posted: 27 Jul 2010 11:00 AM PDT

At SIGGRAPH, we're showing off advancements in professional stereoscopic 3D technology with new Fermi-based Quadro solutions and the newly announced NVIDIA 3D Vision Pro. 

You may already be familiar with our consumer 3D Vision technology, great for gaming or viewing 3D content on your PC – usually by a single user. These active-shutter glasses use infrared technology to connect with your 3D Vision-ready system – similar to how a TV remote control interacts with your TV.

3D_Vision_Pro_Glasses

 


The new 3D Vision Pro solution is designed to work in a professional production environment like a creative studio or visualization center – anyplace where there are, for example, multiple people doing stereoscopic 3D in the same space. In an environment like that, infrared creates issues, because there's too much interference. Instead, we've designed 3D Vision Pro to use radio frequency (RF) to control the glasses. The glasses connect to the 3D Vision Pro hub the way a wireless keyboard and mouse connect to your computer, making them perfect for multi-user environments.

We think 3D Vision Pro is going to be a huge advancement for designers, creative studios and anyone else who needs stereoscopic 3D visualization in a professional and/or multi-user environment. For instance, 3D Vision Pro allows you to invite many colleagues into an auditorium or viewing center to see 3D content, enabling effective collaboration. The hub gives each pair of glasses a range of 150 feet, so people can move around and view content from different angles, all without interference.

There are also a number of management tools that make the 3D Vision Pro system easy to use. RF is bi-directional, so an operator can easily see battery levels, on-off status and connection status for all the glasses in a room.

Another great aspect to the 3D Vision Pro solution is that one pair of glasses can connect to multiple enabled visualization hubs or PCs. So, for instance, a designer can connect his or her glasses to their workstation while doing their work, and, those same glasses can later be used in a visualization center – with a few simple clicks to set the connection.

If you're at SIGGRAPH, be sure to stop by the NVIDIA booth (#717) and check out 3D Vision Pro wall and view demonstrations of styling, content creation and scientific research that are made real with our stereoscopic 3D technology.

NVIDIA at SIGGRAPH 2010: Showcasing New Quadro Fermi-Based Pro Graphics

Posted: 27 Jul 2010 10:00 AM PDT

It's the first day of the 2010 SIGGRAPH conference in Los Angeles, and we're excited to be surrounded by the new NVIDIA Quadro 4000, Quadro 5000 and Quadro 6000 professional graphics solutions just announced today, plus our new Quadro Plex 7000 and NVIDIA 3D Vision Pro stereoscopic 3D solution. If you're at the show this week, you've got to come by our booth, #717, and check out the demos, and see great solutions from Dell, HP and Barco. You'll see why we're calling the new Quadro line, based on the Fermi architecture, the perfect platform  for 'computational visualization' — the combination of advanced visualization with computational simulation.

The newest Quadro solutions are by far the biggest single advancement in the professional graphics arena. With the Fermi architecture, we completely redesigned the GPU, and are seeing results that are exponentially better. Here are some of the highlights:

Performance: These new Quadro solutions represent a huge performance leap over the previous generation. We're talking up to a 5x acceleration of design, animation and video application performance. The new NVIDIA Scalable Geometry Engine, along with additional efficiencies built into the Fermi architecture, represents a technological breakthrough for CAD, digital content creation and scientific applications, drawing up to 1.3 billion triangles per second.

3D: The Quadro 4000, Quadro 5000 and Quadro 6000 are designed for 3D stereoscopic applications, enabling a robust and uninterrupted 3D experience required by professionals. There's a ton that Quadro can do with professional solutions for 3D in conjunction with our new 3D Vision Pro. In the booth we're showing 3D Content Creation, 3D Medical Imaging, and 3D Styling & Design. Just don a pair of 3D Vision Pro glasses and you'll be immersed.

Memory: We've added more memory, so you can load larger data sets. The new Quadro 6000 boasts the industry's largest frame buffer (6 GB) making it possible to design and iterate with larger datasets, faster than ever. You can imagine the possibilities by seeing our demonstrations of interactive ray traced scenes of massive models including an aircraft carrier with over forty-two fully modeled fighter jets.

Mission-critical capability: Here's another first for workstation graphics – ECC memory, available with the Quadro 6000 and Quadro 5000 solutions. That means systems built with these are now even better for handling mission-critical and data-sensitive applications such as medical imaging and seismic data interpretation.

Quadro 6000

Quadro is the nucleus of a visual supercomputer, because it's able to blend both computational simulation and visualization capabilities. For instance, one of our demos at SIGGRAPH showcases Quadro GPU capability to handle 4D visualization – that is, manipulating or interacting with a 3D object over time. In this case, it's a 3D dataset of a human heart with the addition of the cardiac blood flow. When computation is added to real-time 4D visualization, doctors can better understand where cardiovascular weaknesses are, ultimately giving them more information to help their patients.

Finally, be sure to check out the new laptops incorporating the Quadro 5000M, the first mobile workstation based on the Fermi architecture.

We'll be blogging more from the show about the new advances that Quadro enables, such as new capabilities in stereoscopic 3D, scalable visualization solutions and application accelerator engines. So keep an eye on this blog for more from SIGGRAPH 2010.

The GPU Tech Conference Agenda is Now Live

Posted: 26 Jul 2010 11:58 AM PDT

We're happy to announce that the session catalog and schedule for the GPU Technology Conference (GTC) is now live. GTC 2010 is taking place from Monday, Sept. 20 to Thursday, Sept. 23, at the San Jose Convention Center in San Jose, California. This year's show features over 240 sessions of technical content, covering the latest parallel programming trends including high performance computing, professional visualization and computer graphics.

Snapshot of our GTC War Room, home to the conference schedule

You can check out the entire agenda by day or by session, and here are a few highlights:

  • Pre-conference tutorials on DirectX11, DirectCompute, Introduction to CUDA C, Implementing Stereoscopic 3D in Your Applications and more
  • CUDA Centers of Excellence Super-Sessions
  • Sessions on audio processing, rendering and implementation

Other topics announced include: stereoscopic 3D, algorithms and numerical techniques, astronomy and astrophysics, computational fluid dynamics, computational imaging, databases and data mining, embedded computing, mobile computing, energy exploration, film, life sciences, machine learning and artificial intelligence, medical imaging and visualization, molecular dynamics, physical simulation, and programming languages and APIs.

Registration is now open, and attendees can take advantage of the super early-bird discount before August 1.

Other opportunities to get engaged include:

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