Tuesday, 14 September 2010

nTersect

nTersect


New Versions of Parallel Nsight and the CUDA Toolkit

Posted: 14 Sep 2010 06:00 AM PDT

Today we added major new performance improvements and GPU development capabilities to our Parallel Nsight software and CUDA Toolkit. These enhancements give developers more flexibility and power to easily create high-performance GPU-accelerated applications.

The big news for Parallel Nsight 1.5 is support for Microsoft Visual Studio 2010. Version 1.5 also includes support for Tesla Compute Cluster (TCC) debugging, the updated CUDA Toolkit, full support for NVIDIA's recently announced, high-performance Fermi GPU architecture, and other advanced debugging and analysis capabilities.

The CUDA Toolkit includes all the tools, libraries and documentation developers need to build CUDA C/C++ applications, and is the foundation for many other GPU computing language solutions. In addition to delivering up to 300 percent faster FFT and BLAS performance vs. the previous release, the new CUDA Toolkit 3.2 release includes new libraries for sparse matrix multiplication, random number generation, H.264 encode/decode, and new cluster management features.

Check out this overview of the new features.

For everyone attending GTC, stop in at the Parallel Nsight Lounge by Microsoft, a casual environment for hands-on learning and instruction on Parallel Nsight. Experts from NVDIA and Microsoft will be available from 10am to 8pm each day to answer questions and provide instruction on Parallel Nsight, Visual Studio 2010, Windows HPC Server 2008, and CUDA C/C++ development.

If you're not attending GTC, why not? With over 280 hours of GPU focused sessions scheduled, 6 sessions on Parallel Nsight, from beginner to advanced and more than 25sessions on CUDA C/C++ development, you can't afford to miss this remarkable opportunity to participate in a milestone event for GPU computing – http://www.nvidia.com/gtc.

I'll see you there!

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Introducing the Release 260 Family of Drivers

Posted: 13 Sep 2010 11:00 PM PDT

Today we posted version 260.63 beta drivers, the first release from our new Release 260 family of drivers. Read on for details about this family of drivers' performance optimizations and new features. Version 260.63 can be downloaded here for GeForce and ION GPUs (a WHQL-certified version will follow later this month).

For the new owners of GeForce GTX 460 GPUs, this driver release comes just eight weeks after launch and adds some nice performance optimizations.  Many of which also boost performance on all GTX 400 Series GPUs. Examples of games which see the best improvements with the new driver:

R260_Perf

Release 260 enables GTX 460 to power the ultimate home theatre experience from a Windows 7 PC. With 260.63 drivers, users can now connect their GeForce GPU to a 3D TV and enjoy watching Blu-ray 3D movies with rich surround sound. The Fermi architecture's dedicated video processing engine seamlessly decodes 1080p 3D streams, resulting in less system power and heat.  For amazing surround sound, the latest GeForce GPUs starting with GTX 460 support high definition 24-bit multi-channel audio at up to 192 KHz or lossless DTS-HD Master Audio and Dolby TrueHD audio bitstreaming with compatible Blu-ray 3D movies.  Visit the NVIDIA Blu-ray 3D website for more information on system requirements.

R260_HomeTheater

For over a year now, our installer team has been working on a complete redesign of the driver install experience and, with Release 260, we are excited to roll out the first phase of that redesign. Users will have the choice of a one-click express installation or a custom installation with new advanced capability. Specifically, the custom install options allow users to choose which driver components to install, including PhysX, 3D Vision and more. Also, for the advanced users that prefer to uninstall their older driver first, or rely on 3rd party driver cleaner software to completely remove older drivers, NVIDIA Install offers the choice of a clean install. During the clean install process, your older driver is completely removed from your system before seamlessly installing the new driver. Users will also notice that NVIDIA Install is faster, especially in the case of systems with multiple GPUs.

R260_Installer

Our driver team has also been hard at work optimizing the setup experience for NVIDIA Surround technology. Release 260 adds a new UI for connecting and arranging your displays, including the option to configure portrait or landscape mode. For users with an extra GPU, the new Surround setup provides the option to dedicate it to PhysX or to drive a fourth extended display. We have also added a new help page that shows users which resolutions to select in-game in order to get their desired experience.

NVIDIA 3D Vision customers will notice that Release 260 has simplified the driver upgrade experience, removing the need to install a separate 3D Vision driver. For more information on this change, please view our knowledgebase article. Version 260.63 also improves the 3D Vision experience for some of the most popular titles including StarCraft II, Mafia II, and more. It also adds support for new desktop monitors and projectors and enables users to view Sony's 3D Sweep Panorama picture format available in the Sony NEX-5 camera from the NVIDIA 3D Photo Viewer.

 

Enjoy Release 260 and let us know what you think about the new performance and features. Also check out the release highlights on the driver pages for more detail on the changes and a full list of new features – yes there are even more!

 

Supercomputing Crisis

Posted: 13 Sep 2010 04:37 PM PDT

Andy Keane, the general manager of our Tesla division, has a great op-ed piece in All Things Digital this week, warning that America's leadership in supercomputing is at risk.

These days, everything from new shampoo to energy exploration depends on supercomputers. But, as he writes in "Crisis in Computing," U.S. supercomputing resources are in surprisingly short supply, with most research supercomputers 2x oversubscribed. Without a concerted investment around a national high performance computing (HPC) infrastructure, we'll lose ground to other nations – with resulting losses in business growth, job creation and competitiveness.

Ironically, it's the U.S. history of leadership in supercomputing that has put us in this vulnerable spot. Our traditional CPU-based technology infrastructure is no longer able to meet our computational needs in a way that's cost or power efficient. Meanwhile, other nations are free to leapfrog past legacy systems and go directly to HPC architectures using both GPUs and CPUs for increased efficiency and performance at lower prices.

Computational demand may increase 1000x in the next 10 years. Will we maintain our stature in HPC or watch our advantages slip away to other players? Check out Andy's article and let us know what you think.

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