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- Portal 2 preview
- Brink preview
- Electricpig: Men at work!
- Best iPhone apps of all time: Top 100
- Doctor Who: free MMO incoming
- Free Amazon Kindle planned?
- Kinect hack + 3D printer = 3D you!
- Blackberry PlayBook Android apps plans outed on video
- Gmail crash: thousands lose their emails
- Apple: Jonathan Ive quitting for the UK?
| Posted: 28 Feb 2011 09:00 AM PST In today’s gaming climate of big-budget first-person shooters and third-person adventures it’s not often you’ll hear of a feature length puzzler being among the year’s most wanted games. Portal 2 isn’t just any game. Portal 2 is the follow up to developer Valve’s brilliant original mind-numbing Portal adventure – a title held in universal acclaim. We spent some time with Portal 2 ahead of its April 22 release. Read on for our hands-on impressions. The original Portal was renowned for its unique puzzling adventures. Players created oval-shaped portals from which to teleport themselves from one location to another in a game that saw players become the subject of an experiment conducted by AI unit GlaDOS (Generic Lifeform and Disk Operating system).
Portal 2, from what we’ve played and seen certainly looks like it won’t disappoint eagerly-awaiting fans. It’s different, yet at the same time incredibly familiar. The humour is still there too. The signs are that Portal 2 will be just as likely to tickle your funny bones. Portal 2’s setting takes place hundreds of years after the first adventure. You’re in the same place – the Aperture Science labs. The formerly sterile looking lab has fallen into disrepair. The tiled walls show cracks and have gone mossy. Formerly sturdy platforms now hang by their hinges. Pools of murky water nestle on the once pristine tiled floors. “It’s been a long time,” GlaDOS, in her effortlessly ominous sounding voice welcomes us. Before you get there you begin in what looks like a hotel bedroom. It’s immediately clear you’re part of a continuing lab experiment. You’re first told to look up, then down, then to stare at a painting on the wall while listening to classical music. It’s a form of relaxation, you’re told. The feeling is that of taking part in the oddest, most deranged medical examination you’ve ever had. Enter Wheatley – a webcam-lookalike robot voiced by Office director and Extras co-star Stephen Merchant. Wheatley is the first being you come into contact with. We won’t spoil what he tells you, but Merchant’s voice acting is brilliant. His almost clumsy-sounding British accent seems to complement the manic happenings all around you as he tries to make sense of the surreal situation. Check out our Best PS3 games Top 5 now Soon the floor starts shaking. Huge cracks tear apart your room. It soon appears that you’re not in a bedroom, but a container suspended on a rail. It’s utterly chaotic. You have no idea what’s going on as the container bobs and weaves like an unsteady ski lift towards its destination – the Aperture Science labs. As more cracks start appearing you can see you’re in a huge chamber with other such compartments scattered stacked as high as the eye can see like some twisted IKEA warehouse. Your container soon crashes into the decayed labs. You go into a lift. “Smooth Jazz will be deployed in 3…2…1.” Portal 2 features all the eccentric charm of the original. The monotone voiceover of GlaDOS is just as unnerving, yet welcoming. You then find yourself in what looks like the exact same type of test room as the original Portal, complete with the same radio. As you walk past a mirrored surface it becomes clear that, yes, you are reprising the role of female protagonist Chell. Though you’re still left unsure of why you are where you are. Onto some Portal style puzzles. As usual you’re broken in with a series of not too tasking puzzles. The first is a matter of pressing buttons to make portals appear in a certain location to let you enter a door to the next task. We won’t go through every puzzle we played, but they gradually increase with more difficulty as more variables are introduced. It’s not long before you get the Portal gun. Instead of bullets, its projectiles create a single blue portals that gets replaced every time you make a new one. You walk into a blue portal, and you exit through an orange one. You’ll need said Portal gun for the rest of the puzzles, many of which, as you might expect involve moving weighted cubes into switches by creating Portals in floors, walls and ceilings. For those unfamiliar with the original, you can use these portals to literally walk through walls. Moving through a portal at high speed or velocity will propel you through it at the same speed you entered, making impossible jumps possible. One of the most entertaining tasks involved having to move a cube onto a platform by pressing buttons that launched said cube into the air via a platform to avoid it falling into the water and having to start over. It wasn’t the most complex, but it was enough to show that the puzzles of Portal 2 will feel just as rewarding to accomplish. With more goodies in store such as liquids you can paint the floor with to solve cube-shaped conundrums, bouncing platforms, Portal 2 co-op play and more in a setting more eerie than the first the puzzles on offer should offer plenty more variety than what we got to play. Portal 2 will test your imagination, multitasking talents, timing, your aim with the Portal gun, and most of all, your patience. You will laugh, you may toss the controller in anger or scratch your head in disbelief until it bleeds, but that’s what made the original so gratifying. On recent evidence Portal 2 should be the same. Out April 22 2011 | £TBC | Portal 2 Related posts:
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| Posted: 28 Feb 2011 07:00 AM PST
Developed by Splash Damage and published by Bethesda Softworks, Brink is an online shooter that can also be played offline and feel as much like a campaign-driven game in both solo and multiplayer modes. In Brink you play as one of two sides called “Resistance” and “Security” fighting in a city called The Ark. The Ark is a refuge for tens of thousands of refugees divided in order to maintain order. Chaos reigns. Disease and famine has taken over, leading to unrest and civil war – hence a city on the brink. It sounds like a prerequisite for all-out action, but the way in which Brink goes about its business, Brink offers more than that. Brink, we were told will deliver an experience that will blur the lines between single player and multiplayer. Brink is divided into a series of objectives to complete. We didn’t get to play the single player mode to compare, though we did get plenty of online action in against fellow game journalists at the event. We were assured that the online mode will have the same quality that the single player mode does. Splash Damage’s lead writer for Brink, Edward Stern said to us “You go online and everything changes. Quality does not drop [in Brink].” Before diving into a game you have the option to Survive the Ark or Escape the Ark. We chose Save. Even in multiplayer, each task is accompanied by a cut-scene detailing the objectives and why you must complete them. The sequence displayed differs dependent on what team you’re on. It’s the developer’s effort to ensure online play feels as salient to the story as possible, even during online play. The first mission we played had us guarding some form of bomb transport. Once the bomb was transported the aim was to defend the objective. The ability to play with freedom stood out here more than anything. Holding the up directional button brings up a dial displaying different objectives. You can continue with the task at hand or choose any from a handful of alternatives. With your opponents shooting at you when defending your objective it’s tough to get anything done. It’s a constant cycle of shoot, kill, die, respawn and repeat. So it’s worth capturing an outpost that, when nabbed gives your team more health. Simply select to capture the outpost on the dial while the rest of the players are occupied elsewhere. Working as a team is key, but sometimes taking the initiative is just as vital. How you play may depend on which class you choose. There are four: Medic, Solider, Operative and Engineer. Each have their own abilities. Medics can offer health buffs to players to boost their health, and revive those on the brink of death. Soldiers carry chaff grenades, have unlimited ammo and can replenish the ammo of teammates. Operatives can hack into computers, disguised as the enemy and plant mines. Engineers can build turrets and repair vehicles and structures. One exciting addition to multiplayer is how the scoreboard ranks players. Players are ranked on XP rather than kills – encouraging good teamwork as opposed to personal glory hunting. It lends a genuine team ethic to gameplay. As a Medic you could easily spend a session constantly reviving your teammates and still top the scoreboard for being such a good team player, as we (to blow our own trumpet) did in a mission that required us to escort an injured man to a safety point. XP can be used to purchase new abilities for each class or Universal abilities to use across all classes ranging from the ability to scavenge dead enemies for weapons to boosting your existing firearms, and too many more to name. Stern told us that, despite the wealth of possibilities to power up your skills, only the best players that put the most effort in are rewarded. Another area that impressed was the enormous scope for character and weapon customisation. Gun tinkering offers plenty of opportunities. You can change the magazine, sight, give it handles for increased accuracy, equip grenade launchers to it and lots more. We’ve rarely seen as many weapon tinkering options as we have in Brink. Likewise, character customisation doesn’t just affect the look of your character. It affects how you play. Choose a puny body type and you can forget about equipping the game’s big guns, like the Minigun, which quickly became a favourite. On the other hand the lighter your character, the nimble they will be, because when navigating characters, gameplay takes on a Parkour style, letting players climb up walls and seemingly impossible to reach ledges by just running towards them without having to press an extra button. Used properly it gives you more strategic ways to play. Players can also slide on the floor to dodge bullets. Both manoeuvres work well and are great for getting out of trouble. Splash Damage believes that by adding Role Playing Game (RPG) features such as levelling up, upgrading weapons and all sorts of customisation opportunities players will always find new ways to enjoy playing Brink for a long time. From what we saw in just an hour there are plenty of ways to play. Brink’s biggest success may lie in that and its ability to, not force, but encourage players to work as a team like not too many have done on consoles (Brink will also release on PC). Throw in players and teams attempting to tactically outdo each other and Brink could do great things. Brink’s biggest obstacles? Crysis 2 (out 25 May) and Duke Nukem Forever (3 May) will be launching in the same release window. Shooter fans will have some tough purchasing decisions to make in the coming months. Out May 20 | £TBC | Brink The Game Official Site Related posts:
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| Posted: 28 Feb 2011 04:35 AM PST
We're updating the site so that it should run more smoothly for you, and we also need to carry out some essential maintenance while we're at it. We'll be back online by 7am tomorrow morning, when we'll be posting as usual. Thanks for your patience! In the meantime, why not have a go at the Angry Birds Competition: there's only two days left to enter! Related posts:
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| Best iPhone apps of all time: Top 100 Posted: 28 Feb 2011 04:02 AM PST The last time we wrote our top 100 iPhone apps, it was 2008. That’s a long time ago, and since then, two iPhones have been released, and developers have been pushing the envelope of creativity and becoming ever more essential. So we thought it was about time we overhauled our list. Read on for our best ever top 100 iPhone apps.
Table of contents:
Essentials
Productivity
Travel
Games
Books, Music, News and Entertainment
Health and fitness
Photo and video tools
Got any suggestions of your own, or ones we’ve missed off the list here? Drop your suggestions for best iPhone apps in the comments! Related posts:
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| Posted: 28 Feb 2011 03:25 AM PST
Doctor Who: Worlds In Time is being developed by Three Rings, the brains behind pretty awesome MMOG Puzzle Pirates. Doctor Who: Worlds In Time is due later this year after Series 6 of the new Doctor Who kicks off. Out 2011 | £free | Doctor Who Related posts:
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| Posted: 28 Feb 2011 03:05 AM PST Fancy a free Amazon Kindle? Speculation is growing again that Amazon may be considering flinging Kindles out for free. Back in October 2009, John Walkenbach observed that the price of the Kindle was falling at a consistent rate with such unwavering speed that he forecast that a free Kindle is due to arrive by November 2011. Kevin Kelly reports that he mentioned that observation to Amazon boss, Jeff Bezos, in August last year and received an interesting response: “He merely smiled and said, ‘Oh, you noticed that!’ And smiled again.” Why does that matter? Because Amazon looks like it’s testing a free Kindle future out already…
In January, Amazon offered a Kindle to every Amazon Prime customer. They didn’t offer a free Kindle but Amazon Prime subscribers were able to ask for a refund if they didn’t like it and still keep the device. That suggests Amazon could have been testing the water for its free Kindle plans. A free Kindle in time for Christmas? That could help in Amazon’s battle with Apple and iPad 2 for the ebook market. We’d love to see that. Out TBC | £free | Amazon (via KK.org) Related posts:
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| Kinect hack + 3D printer = 3D you! Posted: 28 Feb 2011 02:44 AM PST This may be the coolest Kinect hack yet. Combining Microsoft Kinect with a 3D printer, Joris Peels from i.materialize revealed the tool which scan people can create miniature 3D reproductions of them. The set up was put together by Karl Willis from Interactive Fabrication and its set to get improviments in resolution in the future to make the models more realistic. See the system, dubbed Fabricate Yourself, in action after the break…
Out now | £TBC | i.materialize (via Boing Boing) Related posts:
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| Blackberry PlayBook Android apps plans outed on video Posted: 28 Feb 2011 02:28 AM PST Rumours that the Blackberry PlayBook will play nice with Android apps have been rattling around recently and a video has emerged showing an almost official confirmation from RIM that plans are afoot. Recorded at Mobile World Congress, the video shows the Blackberry PlayBook and a RIM rep can be heard saying: “We will also support Android apps when we release the Dalvik engine on top of QNX.” The Dalvik engine would allow Android apps to be run on top of the native QNX OS on the Blackberry PlayBook. Take a look at the video after the break and let us know in the comments: should RIM allow Android apps on the PlayBook? Out TBC | £TBC | RIM (via BGR) Related posts:
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| Gmail crash: thousands lose their emails Posted: 28 Feb 2011 02:01 AM PST
Gmail reports via the Google App Dashboard that “less than 0.08%” of users have been affected but that percentage actually works out to be quite a significant number of people, around 150,000 Gmail users. Google has not offered any definitive guidance for Gmail users but says: “Google Mail service has already been restored for some users and we expect a resolution for all users in the near future. Please note this time frame is an estimate and may change.” That’s not quite as reassuring as we’d like. Let us know in the comments if you are one of the Gmail users who got burned this time and if you’ve got a Gmail back up solution, recommend it below! Out now | £free | Gmail Related posts:
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| Apple: Jonathan Ive quitting for the UK? Posted: 28 Feb 2011 01:25 AM PST
While Ive wants to stay on at Apple, the report suggest the Apple board isn’t happy and that he’d not be allowed to remain as Apple’s Senior Vice-President of Industrial Design if he commuted from the UK to California. Ive has $30m of Apple stock options ready to cash so he’d cope if he had to leave Apple but could it? Will the future beyond iPad 2 and iPhone 5 look bright without Ive? Let us know in the comments. Out TBC | £NA | Apple (via The Sunday Times [paywall] ) Related posts:
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